﻿using UnityEngine;
using System.Collections;

public class Body : MonoBehaviour {

    public Body parent; //The body this body orbits around.
    public float gravityStrength;   //Used in the gravitational force calculations.
    public float minimumGravitationalForce; //The minimum amount of force we apply to the player.
    public float orbitalSpeed;  //How fast we orbit the parent.
}
